![]() "We hope to reveal our plans soon, right now we are concentrating on the console release, but interested players should follow our social media channels for more news soon." The focus of the game as a whole therefore is mostly in cooperation with other players. and within those units specific roles to represent these (for instance the jaeger would get recon snipers, the infantry a machine gunner as a playable role). Such as infantry, jaeger, stosstruppen ,Canadians etc. ![]() The choice we made was to focus on a squad-based game where we were able to put into the field (matches) a number of different squad types as could be found on the real front. How was this approach received, especially compared to other military shooters, and how has it shaped the design philosophy going forward? Verdun focuses quite a bit on squad play and teamwork across its game modes (with the exception of Rifle Deathmatch). And we’ve added a huge amount of content, like weapons, maps, squads and game modes. In short, all of the art, weapons, characters and animations have been replaced by higher quality and more detailed versions. We’ve released several big updates, did a really cool Christmas Truce event, gave out several free expansions and have been working simultaneously on the console version of the game. Pff, we’ve done a lot with the game the past year. How much has the game changed in the past one year? What new features and content have been added in the meantime? Being big fps players ourselves we choose this platform because it gives us the biggest opportunity to fully immerse the players into the action. When we met via (tech)university, the idea was formed soon after to create a game with Verdun as its central theme. At Verdun the remnants of the battle (rifles, grenades and even bones!) are still sticking out of the ground in the many forests that surround the town so it is not hard being impressed by interacting with a history which may be 100 years ago but still very much part of the environment there. One of the Verdun creators visited the Verdun region when he was a child, leaving a great impression, also friends (who happen to do some archaeology there) own a house near Verdun which we sometimes visit. What served as the motivation to make a World War 1 shooter, especially one focusing on the 1916 Battle of Verdun? Verdun has been around for quite a while, having gone into open beta in June 2013 and releasing last year in April. "We’ve released several big updates, did a really cool Christmas Truce event, gave out several free expansions and have been working simultaneously on the console version of the game." GamingBolt spoke to M2H co-founder Mike Hergaarden, also one of the three creators of the game, to discuss its inspiration, changes made to the game since its initial launch and more more. ![]() What makes it so intriguing and why should anyone with an inkling for World War 1 check it out? ![]() Verdun has been out and about on PC for a while and will be arriving on the Xbox One in the coming months. In many ways, it’s considered the WW1 shooter right now, focusing on team play, trench combat and realistic gunplay. While everyone swoons over Battlefield 1 (or complains about the bugs in the beta), MH2 and Blackmill Games have brought Verdun out for PlayStation 4.
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